Using the Xbox Kinect to produce interactive art instead of logging 82 hours on a first person shooter game is commendable in of itself.
See what the outcome looks like here.
Developed using Cinder + OpenNI + NITE +Xbox Kinect
by Adam Jarvis Leave a Comment
Using the Xbox Kinect to produce interactive art instead of logging 82 hours on a first person shooter game is commendable in of itself.
See what the outcome looks like here.
Developed using Cinder + OpenNI + NITE +Xbox Kinect
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